Keeping momentum and navigating the environment was some of the most fun. Things that terminated the momentum include the rope mechanic and the boxed-in arena fights. Not saying to remove the fights but they could be lil more gripping and possibly make use of your movement tech? That one in map2 or 3 with the enemies vertically stacked on platforms played a bit like hide and seek, but with a couple of portals or ramps could feel more like aerowalk. Little arena-style encounters could be your forte!
I agree with both points. I'm currently reworking the grapple to be more flowy and I am working on enemy movement to be more aggressive, I want it to feel more like they come at you instead of you having to find them. Portals could definitely add to it, Ill see if I have time to test those out!
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Loved seeing this at B&P in April! Big fan of the Quake & other movement shooter inspiration. Keen to watch this unfold
Glad to hear it! Anything you would want to see changed?
Keeping momentum and navigating the environment was some of the most fun. Things that terminated the momentum include the rope mechanic and the boxed-in arena fights. Not saying to remove the fights but they could be lil more gripping and possibly make use of your movement tech? That one in map2 or 3 with the enemies vertically stacked on platforms played a bit like hide and seek, but with a couple of portals or ramps could feel more like aerowalk. Little arena-style encounters could be your forte!
I agree with both points. I'm currently reworking the grapple to be more flowy and I am working on enemy movement to be more aggressive, I want it to feel more like they come at you instead of you having to find them. Portals could definitely add to it, Ill see if I have time to test those out!